Projects

Madeline’s digital humanities work centers on creating projects that exemplify critical scholarship. The process of creating these projects reveals as much about the tools that are used for making them, as the content/subjects they explore. In addition to aiding her own research, Madeline hopes that her projects will 1) aid in others’ research and pedagogy, 2) prompt others to create similar projects, and 3) be of interest and have value beyond and apart from the academy.

To date, Madeline’s major digital projects use augmented reality (AR), virtual reality (VR), and web platforms:

Augmented Reality

Virtual Reality

Scholarly Digital Editions